Tutorial – Implementing your own CallLater function is AS3 (Flash or Flex)

5 actionscript,as3,as3 tutorials,flash,work  |   May 27, 2009  |     4069

Hi Everyone,

Although I am not a big fan of the CallLater function in Flex’s UIComponent, I must admit that it is sometimes handy. Here is how you can implement your own CallLater function, this code can be incorporated inside of any class, enabling you to add functions that are called after the current thread of execution has been depleted.

DataClass to hold the information

By looking at the members of the Function class, I realized the most elaborate way of using it was through the apply function which takes 2 arguments:

  • thisArg — the replacement for the this while inside of the function, essentially deciding to which object the function will belong
  • argArray — an array containing all the arguments to the function being called

To take advantage of this, we need to store 3 informations for each entry into our queue of functions to be called later, as seen in this class definition:

This class stores the 3 informations needed, and implements a call() function which will execute the instruction as we expect it to be.


What we need essentially to implement a callLater function is:

  • an Array containing the queued items
  • a timer to be started when the queue is populated and stopped once the queue has emptied
  • and a listener function for the timer pulse, which executes the queued items
  • a function to add items into the queue

Please note that the Flex implementation uses “onEnterFrame” event instead of a Timer. I chose a timer because it is more versatile, it can be used in any object, not only display objects.

Here is the code:

That’s it folks. If you need assitance, just ask questions below!


  • May 28, 2009 at 2:03 am

    Denis Volokh

    Hi, why did you put 33 milliseconds in timer?

  • May 28, 2009 at 8:16 am



    Usually, I use a frameRate of 30 frames per second for my flash projects, so this 33 milliseconds value would match this frameRate. However, it is not important (to my understanding), I could have put 10, or 100.. If the value is too high, then it will simply take longer to execute. Remember that Flash is single-threaded, so as long as you use a timer, the calls WILL be executed after the current “thread” of execution.

  • December 14, 2009 at 12:55 pm


    Why not use:

    Application.application.callLater(func, args);

  • December 14, 2009 at 1:14 pm

    Martin Legris

    @Tr cause “Application” doesn’t exist outside of Flex! And cause it is nice to understand how things work. 🙂

  • December 15, 2009 at 12:21 pm

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